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	<title>Comments on: On the Future of Media: Starcom MediaVest Group CEO Laura Desmond</title>
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	<link>http://battellemedia.com/archives/2011/05/on_the_future_of_media_starcom_mediavest_group_ceo_laura_desmond.php?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=on_the_future_of_media_starcom_mediavest_group_ceo_laura_desmond</link>
	<description>Thoughts on the intersection of search, media, technology, and more.</description>
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		<title>By: Telmarmediaplanning</title>
		<link>http://battellemedia.com/archives/2011/05/on_the_future_of_media_starcom_mediavest_group_ceo_laura_desmond.php#comment-25914</link>
		<dc:creator>Telmarmediaplanning</dc:creator>
		<pubDate>Mon, 05 Dec 2011 18:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://battellemedia.com/archives/2011/05/on_the_future_of_media_starcom_mediavest_group_ceo_laura_desmond.php#comment-25914</guid>
		<description>This looks like a great way for marketing professionals to learn more about &lt;a&gt;media planning&lt;/a&gt;&lt;a&gt; and advertising. The emphasis on the transition from print to digital media seems particularly interesting, and is a subject to which we have devoted a great deal of thought. &lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>This looks like a great way for marketing professionals to learn more about <a>media planning</a><a> and advertising. The emphasis on the transition from print to digital media seems particularly interesting, and is a subject to which we have devoted a great deal of thought. </a></p>
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		<title>By: xiaozhi</title>
		<link>http://battellemedia.com/archives/2011/05/on_the_future_of_media_starcom_mediavest_group_ceo_laura_desmond.php#comment-25773</link>
		<dc:creator>xiaozhi</dc:creator>
		<pubDate>Mon, 21 Nov 2011 06:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://battellemedia.com/archives/2011/05/on_the_future_of_media_starcom_mediavest_group_ceo_laura_desmond.php#comment-25773</guid>
		<description>After the style &lt;a href=&quot;http://www.allbootspub.com/product_list-UGG-Nightfall-Boots-c_57.html&quot; rel=&quot;nofollow&quot;&gt;&lt;strong&gt;nightfall boots&lt;/strong&gt;&lt;/a&gt; of motion has been pinpointed, the actual 3D character animation work may begin. Now, care must be taken to not &lt;a href=&quot;http://www.allbootspub.com/product_list-UGG-Metallic-Boots-c_71.html&quot; rel=&quot;nofollow&quot;&gt;&lt;strong&gt;metallic boots&lt;/strong&gt;&lt;/a&gt; only keep to the style, but to keep in mind the limits of the medium as well. When drawing out an animation frame by frame, the pictures &lt;a href=&quot;http://www.allbootspub.com/product_list-UGG-Paisley-Boots-c_69.html&quot; rel=&quot;nofollow&quot;&gt;&lt;strong&gt;Paisley Boots &lt;/strong&gt;&lt;/a&gt; have a tendency to vary at least slightly, but this at least adds motion to even the stillest of shots. When a 3D animation project is first set up, &lt;a href=&quot;http://www.allbootspub.com/product_list-UGG-Fox-Fur-Boots-c_65.html&quot; rel=&quot;nofollow&quot;&gt;&lt;strong&gt;Fox Fur&lt;/strong&gt;&lt;/a&gt; the basic scene consists of static objects and environments, and thus has nothing but the motions put into it. If an animator forgets to add motion &lt;a href=&quot;http://www.allbootspub.com/product_list-UGG-Fashion-Boots-c_58.html&quot; rel=&quot;nofollow&quot;&gt;&lt;strong&gt;UGG Fashion Boots&lt;/strong&gt;&lt;/a&gt; to the eyebrows when portraying a very expressive character, something is going to be noticeably off to the viewer. Even the &lt;a href=&quot;http://www.allbootspub.com/product_list-UGG-New-Style-Boots--c_60.html&quot; rel=&quot;nofollow&quot;&gt;&lt;strong&gt;New Style Boots &lt;/strong&gt;&lt;/a&gt; most experienced artists go through their work after completion, to make sure that nothing was missed.</description>
		<content:encoded><![CDATA[<p>After the style <a href="http://www.allbootspub.com/product_list-UGG-Nightfall-Boots-c_57.html" rel="nofollow"><strong>nightfall boots</strong></a> of motion has been pinpointed, the actual 3D character animation work may begin. Now, care must be taken to not <a href="http://www.allbootspub.com/product_list-UGG-Metallic-Boots-c_71.html" rel="nofollow"><strong>metallic boots</strong></a> only keep to the style, but to keep in mind the limits of the medium as well. When drawing out an animation frame by frame, the pictures <a href="http://www.allbootspub.com/product_list-UGG-Paisley-Boots-c_69.html" rel="nofollow"><strong>Paisley Boots </strong></a> have a tendency to vary at least slightly, but this at least adds motion to even the stillest of shots. When a 3D animation project is first set up, <a href="http://www.allbootspub.com/product_list-UGG-Fox-Fur-Boots-c_65.html" rel="nofollow"><strong>Fox Fur</strong></a> the basic scene consists of static objects and environments, and thus has nothing but the motions put into it. If an animator forgets to add motion <a href="http://www.allbootspub.com/product_list-UGG-Fashion-Boots-c_58.html" rel="nofollow"><strong>UGG Fashion Boots</strong></a> to the eyebrows when portraying a very expressive character, something is going to be noticeably off to the viewer. Even the <a href="http://www.allbootspub.com/product_list-UGG-New-Style-Boots--c_60.html" rel="nofollow"><strong>New Style Boots </strong></a> most experienced artists go through their work after completion, to make sure that nothing was missed.</p>
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		<title>By: Gabriella</title>
		<link>http://battellemedia.com/archives/2011/05/on_the_future_of_media_starcom_mediavest_group_ceo_laura_desmond.php#comment-389</link>
		<dc:creator>Gabriella</dc:creator>
		<pubDate>Wed, 25 May 2011 07:27:05 +0000</pubDate>
		<guid isPermaLink="false">http://battellemedia.com/archives/2011/05/on_the_future_of_media_starcom_mediavest_group_ceo_laura_desmond.php#comment-389</guid>
		<description>&lt;p&gt;The themes brought up are all relevant and very interesting - we all could talk for hours on each topic. Good luck with the prepping!&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>The themes brought up are all relevant and very interesting &#8211; we all could talk for hours on each topic. Good luck with the prepping!</p>
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